Senior Technical Artist

Tel-Aviv, Israel Full-time Associate

Description

As a Senior Technical Artist at SuperPlay, you will play a key role in bridging the gap between artists and developers, ensuring the seamless integration of art assets into our games.
Responsibilities:
  • Collaborate with artists and developers to optimize game art assets.
  • Develop and implement tools and scripts to improve the art pipeline.
  • Assist in troubleshooting and solving technical art issues.
  • Ensure artistic quality and performance benchmarks are met.
  • Provide technical guidance and support to the art team.
  • Work closely with the R&D department to integrate new technologies.

Who are we?

Come and join a rapidly expanding mobile games company!

SuperPlay is a leading gaming company dedicated to creating unforgettable mobile gaming experiences. Founded in 2019 by industry experts from Playtika and Rovio, the company strives to develop innovative and exciting casual games that captivate millions of players worldwide and remain enjoyable for years to come.

Dice Dreams, our flagship game, has become a global sensation and a top-100-grossing hit, while Domino Dreams, our next big success, is also making a significant impact in the industry.

Our Newest Game – A Magical Collaboration with Disney!

Launching in 2025, our third game will bring beloved Disney stories and characters to life in an unforgettable gaming experience.

Our team, headquartered in Tel Aviv, is made up of talented, passionate, and ambitious professionals. And the future is even more exciting! Want to be part of our journey? Check out the job description below.

What will you do at SuperPlay?

Our role of Technical Artist is to bridge the gap between the creative and engineering teams in game development, acting as a liaison between the heads of engineering and design teams, and providing solutions to bring the creative vision to life in game:

  • Collaborate with artists and engineers to create workflows and pipelines for asset creation.
  • Validate and optimize assets and game content ensuring all content is visually stunning and optimally performant.
  • Create visual effects from concept, using simulations, particle systems, shaders and other in-engine tools.
  • Develop scripts and tools in-engine and in-pipeline to facilitate asset management, export and validation.
  • Collaborate with animators, visual artists and developers to create complex interactive sequences and transitions in-engine.
  • Develop shaders and tools for artists to bring artistic visions to life in an interactive way.
  • Implement game UI in engine, going from design to fully functional, well structured and modular screens.


Who are you?

Requirements:

  • High attention to detail.
  • High-level artistic skills, including proportion, color, and composition.
  • A strong portfolio or demo reel.
  • 5+ years of experience working on content in-engine (Unity/Unreal/In-house).
  • Scripting experience – game logic or tool focused. Preferably C# or Python.
  • Shader development experience – either in-engine or renderer specific (HyperShade, OSL)
  • Good understanding of rendering pipelines, including familiarity with different lighting and shading techniques and post processing effects.
  • Good understanding of 3D content components - understanding of geometries, topologies, textures, UV maps, skins, rigs, etc.
  • Proficiency with digital art creation and relevant tools for digital illustration, sculpting and modelling.


You get bonus points for:

Bonus Points:

  • Experience with Maya – including modelling and exporting.
  • Experience with MELScript / Python for Maya.
  • Experience with Unity.
  • Experience with C#.
  • Experience with shader development using GLSL/HLSL.


Requirements

  • At least 5 years of experience as a Technical Artist in the gaming industry.
  • Proficiency in scripting languages such as Python or MEL.
  • Strong knowledge of 3D software like Maya or Blender.
  • Experience with real-time rendering pipelines and optimization techniques.
  • Bachelor's degree in Computer Graphics, Game Design, or a related field.
  • Excellent problem-solving and communication skills.
  • Familiarity with shaders and visual effects (Preferred).
  • Experience with version control systems like Git (Preferred).

Does this describe you perfectly?

Apply now!