UI/UX Designer

Tel Aviv, Israel

SuperPlay is THE most growing company in the casual gaming industry.

We raised two capital rounds of tens of millions of $ from the leading VCs in Israel and Europe to develop one of the most ambitious games globally.

If you are a people person with a strong creative mindset, have a huge passion for gaming, and want to work with the industry's sharpest minds, SuperPlay is the place for you.

 

 

What will you do at SuperPlay?

  • Designing new UI/UX assets and features for Dice Dreams, creating sketches, mockups, wireframes, UI animations, and 2D UI assets.
  • Working directly with the UI/UX Lead, Art Director, and Product Owners, and adjusting to the game’s technical and production-related needs.
  • Creating documentation, producing market research on competitors, and suggesting potential UX/UI innovation avenues.
  • Collaborating and communicating with other visual designers and developers to ensure that the UI features and systems work as intended.
  • Developing intuitive UX flows aligned with the game's overall design.
  • Maintaining a SuperPlay level of quality

 

Who are you?

we don't know, yet. We imagine someone that has passion for games and extensive knowledge of successful casual & mobile games. Other than that:

  • At least 1-2 years of experience in a UI/UX position in gaming- A must
  • High-quality portfolio with examples of UI work in casual mobile gaming style
  • Excellent knowledge of Adobe (PS, Ai)
  • Fluent English both verbal and written- A must
  • You're versatile and can adapt to a fast-paced working environment where speed and innovation are key
  • You're as efficient when designing UX concepts as when creating UI elements
  • You’re a goal-oriented team player, with a proven ability to meet deadlines and milestones
  •  

     

    ⚡ BONUS: You've worked with various prototyping and design tools, such as Unity, Adobe XD, or their equivalents.

Does this describe you perfectly?

Apply now!
אנא מלאו את טופס - Does this describe you perfectly?